[CF-Devel] Rolling stats is not fair

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Dec 14 05:46:21 CST 2004



Yeah, well, I _too_ think, that players who spend most of their lifetime 
playing should get some benefits after all, and peepo who have family, 
work and other stupid things to attend to just suck and should quit 
playing anyway, and if NOT, well, they should simply bear the 
consequences.

On a non-free mud I'd understand that. After all, paying muds need the
money, and the more time you have to spend doing annoying, useless things 
which won't give you any excitement, the more time you will spend overall 
- and the more you will PAY for it.

Result: Mud full of stupid hardcore players spending most of their time 
tapping 2 or 3 buttons/min. on the average.
An honorable goal, indeed!

Sounds like a man speaking of wisdom! Freaking non-patient players. :-/
It's not about patience! It's about time.
I believe that one should pay the price for anything he gets, and time is 
one of the most precious currency. We should sacrifice some of it, if 
something was that important to us. BUT, on the other hand, we shouldn't 
ask for it without a considerable reason!

What's the reason here? Teaching players patience? Give me a break!

Rolling stats is a stupid thing anyway. (Here at least you can do it over 
and over.) It's just a remainder of an old tradition. Hardcore "wiseguy" 
gamers tend to like it. Tho, they are never able to explain why.
(Well, no better argument, than "My grandfather did this way, sure 
it must be the one and only!")


>
     
      BS
     
     >
     
     
     >
     
      Rolling stats is fair.
     
     >
     
      Too freaking bad for non-patient players.
     
     >
     
      That's what they get for not developing that virtue.
     
     >
     
     
     >
     
      --- Munteanu Eduard Gabriel <
      
      maxdamage at aladin.ro
      
      >
     
     >
     
      wrote:
     
     >
     
     
     >>
     
      I don't think rolling stats is fair. The maximum
     
     >>
     
      average is 15, so that
     
     >>
     
      doesn't guarantee equally powered characters. We
     
     >>
     
      should always let the
     
     >>
     
      average be 15, so that the less patient players,
     
     >>
     
      that won't spend want
     
     >>
     
      to spend a lot of time rolling stats, get good stats
     
     >>
     
      too.
     
     >>
     
      Server admins should be able to activate this
     
     >>
     
      feature (I mean this
     
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      constant average) through a configuration option
     
     >>
     
      rather than rebuilding
     
     >>
     
      the server. They should also be able to let players
     
     >>
     
      create their
     
     >>
     
      character manually, without rolling stats (again,
     
     >>
     
      through a
     
     >>
     
      configuration option, without having to rebuild from
     
     >>
     
      source).
     
     >>
     
     
     >>
     
      Regards,
     
     >>
     
      Eduard Gabriel Munteanu
     
     >>
     
     
     >>
     
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