Todd Mitchell wrote: > I beg of you guys to crack open the blocking code before working on > fixes for a new clean protocol for the client. Or at least plan for > changes. Blocking right now is a huge handicap for both skill creation > and map making. A simple blocking system that allows for flying over > stuff (including missiles and spells), swimming/sailing, mountain > climbing and other types of movement would be so very useful. > Being able to use a bitmask comparison instead of a simple blocked flag > for blocking movement may be the sort of thing to consider? Just a note, bringing up the topic doesn't mean I'm going to start cod on it tomorrow. It was more that at some point, that code really needs to be re-written. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel