On Tue, 2004-02-10 at 07:52, Mark Wedel wrote: > Todd Mitchell wrote: > > I beg of you guys to crack open the blocking code before working on > > fixes for a new clean protocol for the client. Or at least plan for > > changes. Blocking right now is a huge handicap for both skill creation > > and map making. A simple blocking system that allows for flying over > > stuff (including missiles and spells), swimming/sailing, mountain > > climbing and other types of movement would be so very useful. > > Being able to use a bitmask comparison instead of a simple blocked flag > > for blocking movement may be the sort of thing to consider? > > Just a note, bringing up the topic doesn't mean I'm going to start cod on it > tomorrow. > > It was more that at some point, that code really needs to be re-written. > I suppose we can give you a day or two ;) Actually I just wanted to make sure that it wasn't left out of the conversation if anyone did actually start thinking about changes to the protocol related to blocking info. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel