[CF-Devel] Combat animations/sound
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Feb 11 20:15:59 CST 2004
On Tue, 2004-02-10 at 07:52, Mark Wedel wrote:
>
Todd Mitchell wrote:
>
> I beg of you guys to crack open the blocking code before working on
>
> fixes for a new clean protocol for the client. Or at least plan for
>
> changes. Blocking right now is a huge handicap for both skill creation
>
> and map making. A simple blocking system that allows for flying over
>
> stuff (including missiles and spells), swimming/sailing, mountain
>
> climbing and other types of movement would be so very useful.
>
> Being able to use a bitmask comparison instead of a simple blocked flag
>
> for blocking movement may be the sort of thing to consider?
>
>
Just a note, bringing up the topic doesn't mean I'm going to start cod on it
>
tomorrow.
>
>
It was more that at some point, that code really needs to be re-written.
>
I suppose we can give you a day or two ;)
Actually I just wanted to make sure that it wasn't left out of the
conversation if anyone did actually start thinking about changes to the
protocol related to blocking info.
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