> not sure about this particular instance, but there re two > different light values: the glow radius, and the light level. > The light level is something that ranges from "completely > bright" to "completely dark". Take a walk to the dragon > hatchery to see it in use. <snip> No, not the same light value. The global map value is 'darkness' field. 'update_position' will find the highest 'glow_radius' for current square, and assign it to 'light'. That's why i think the 2 types here are not coherent :) > []s, > |alo > +---- Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel