[CF-Devel] 'Light' question
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Fri Feb 13 01:21:46 CST 2004
Nicolas Weeger wrote:
>>
not sure about this particular instance, but there re two
>>
different light values: the glow radius, and the light level.
>>
The light level is something that ranges from "completely
>>
bright" to "completely dark". Take a walk to the dragon
>>
hatchery to see it in use.
>
>
<snip>
>
>
No, not the same light value. The global map value is 'darkness' field.
>
>
'update_position' will find the highest 'glow_radius' for current
>
square, and assign it to 'light'. That's why i think the 2 types here
>
are not coherent :)
>
The two types aren't coherent.
However, since the max light value right now is something like 4 or whatever,
so is no danger in overflowing the smaller value in the map structure.
The more correct fix for this is to reduce the size of the field in the object
structure.
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