Nicolas Weeger wrote: >> not sure about this particular instance, but there re two >> different light values: the glow radius, and the light level. >> The light level is something that ranges from "completely >> bright" to "completely dark". Take a walk to the dragon >> hatchery to see it in use. > > <snip> > > No, not the same light value. The global map value is 'darkness' field. > > 'update_position' will find the highest 'glow_radius' for current > square, and assign it to 'light'. That's why i think the 2 types here > are not coherent :) > The two types aren't coherent. However, since the max light value right now is something like 4 or whatever, so is no danger in overflowing the smaller value in the map structure. The more correct fix for this is to reduce the size of the field in the object structure. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel