Le Jeudi 19 Février 2004 21:12, Nicolas Weeger a écrit : > Hello. > > Here's a suggestion for a map (or map square?) flag: non-permanent town > portal. > > Basically, it would mean: you can cast town portal, and use said portal. > But, if map resets, you can not get back to it even if you have memorized > the location. > > The goal would be to prevent players, when reaching some places (top of > wizard tower, last map of chaos lair, whatever) to make a portal from > there, and come over & over to collect lore. But still allow players to go > there as long as map doesn't reset. > > I also don't think that would be that hard to implement - if map is loaded > when portal is reopened, check flag, if set fail portal & reset map. > > Comments? > > Nicolas > Yeah a comment. If map is reset at time portal is invoked, don't create the portal at all? (no need for a map flag, too difficult to change all treasure rooms to forbid portals....). Well basically, even if this prevent treasures stealing (which unbalance the game), this doesn't look natural being unable to get back to one place because it has 'reset' (in fact the idea of reseting a map doesn't seem natural but that's an other point). Perhaps a better idea would be to limit the time a player can remember where the portal must connect to. If it's something like 30 minutes (quite enough for portals from town to town, or from cleaned up dungeon's treasure room to shop), that would look close to the time of map resets. And it looks more natural to forget a location as time goes than to forget location because of a map reset. Tchize _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel