On 20-Feb-04 tchize wrote: > And it looks more natural to forget a location as time goes than to forget > location because of a map reset. So tell the player he forgot because too much time passed. What we do internally, and what we tell the player we do, don't necc. have to be the same thing. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel