-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Vendredi 20 Février 2004 10:11, Tim Rightnour a écrit : > On 20-Feb-04 tchize wrote: > > And it looks more natural to forget a location as time goes than to > > forget location because of a map reset. > > So tell the player he forgot because too much time passed. What we do > internally, and what we tell the player we do, don't necc. have to be the > same thing. > Agree. But i don't like the idea of flagging because this mean you have to find all places where there are potential treasures and flag the corresponding map. Lots of work. Considering all maps as flagged is more easy to implement. Now, idead whe can tell the player it has forgotten wher to go when map to connected is is going to be reloaded from map path (and nont from cache) -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAN6LoHHGOa1Q2wXwRAmaeAKC5cH+1XgxYmG/7M45M9G4VwWY3WgCgnfo7 9M5F8xVXzUQT4iQI/lZfvxM= =CYBi -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel