Karla Stenger wrote: > *OOOOOO > O*OOOOO > OO*OOOO > OOOXOOO > OOOOOOO > OOOOOOO > OOOOOOO > > Other cone spells seem to behave the same way. yep - will commit change to CVS shortly. > Also would like to ask about the banishment spell, until 2 or 3 days ago it was > a very powerful spell which as level 30 in praying allowed me to grow up to > level 60 pretty fast beecause of the size of it when i casted it centered on me > like holy word, it almost covered the whole place and so I advanced really fast. > It's now been modified so the area covered by it, now i'm level 60 in praying, > is about 4 or 5 sq of radius. So my point is, yes the spell was too powerful for > beeing so big before, but now it's almost useless since it's too small and > casting twice holy word (that is still big as it used to be) would be much worth > than casting 5 or 6 times banishment. > How are those radius calculated anyway? The main change made a few days ago (related to the above change that broke that one angle) is that if you cast a cone spell in direction 0 (all directions) the range is not as far as if you specify a direction. The range is 1/4 in fact. This basically means that a cone spell will always cover roughly the same number of spaces. This is also how the code before the spell revamp worked. IT is arguably a more fair thing to do. The exact value could be tweaked (radius range to 1/3 or something). The range for all cone spell is specified in the spell object itself - thus there is no global 'how far will a cone spell go'. Range also slowly increases with level of the caster. Now because of rounding errors, casting in direction 0 could also hurt a bit more -eg, if the spell has direction range of 11, that means if you don't specify a range, it would only go 2 spaces (fractions are dropped). Note that a minimum range of 2 will occur in most all cases, even if the spell is cast in direction 0. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel