I wanted to put forth an idea to change the cone spell code a little to make it take the arch object weight into play more and the level a bit less. Here's a diff with a working example of what I mean. This would be useful because you could then add diffrent weights to the arch object used by a cone based attack to make it more or less 'pushy'. I made small patch to change check_cone_push. This makes new cone based spells more flexable IMHO. Specifically I was adding a wave of water spell and wanted it to really flush things out Items with no weight are assumed to weigh 1000 grams for backwards compatibility but this could certainly be changed as well. Something I didn't do but may like to discuss doing is changing the code that determines if an object will be pushed as well. if(rndm(0, weight_move-1) > tmp->weight/num_sections) It's pretty simplistic as well,perhaps this should be tightened up a bit and more based on the difference between the two weights. Anyway - what say our panel of judges? -------------- next part -------------- A non-text attachment was scrubbed... Name: spell_attack.c.diff Type: text/x-patch Size: 648 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20040101/ca3ed1dc/spell_attack.c.bin -------------- next part -------------- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel