[CF-Devel] change to cone spell code
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sat Jan 3 05:14:31 CST 2004
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I wanted to put forth an idea to change the cone spell code a little to
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make it take the arch object weight into play more and the level a bit
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less. Here's a diff with a working example of what I mean. This would
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be useful because you could then add diffrent weights to the arch object
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used by a cone based attack to make it more or less 'pushy'.
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I made small patch to change check_cone_push. This makes new cone based
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spells more flexable IMHO.
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Specifically I was adding a wave of water spell and wanted it to really
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flush things out Items with no weight are assumed to weigh 1000 grams
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for backwards compatibility but this could certainly be changed as well.
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Something I didn't do but may like to discuss doing is changing the code
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that determines if an object will be pushed as well.
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if(rndm(0, weight_move-1) > tmp->weight/num_sections)
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It's pretty simplistic as well,perhaps this should be tightened up a
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bit and more based on the difference between the two weights.
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Anyway - what say our panel of judges?
I haven't really played with cone spells & their moving items, but your patch
sounds reasonable.
(now i'm not a judge :))
Nicolas 'Ryo'
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