Nicolas Weeger wrote: > Ok, I checked why some traps are broken. > > Apprently, it's a missing other_arch field. > Some runes, like 'mass confusion', have the slaying field filled in > (slaying mass confusion), but no other_arch field. Those runes don't work. > Other runes, like 'rune_icestorm', have the 'other arch' field set > (other_arch spell_icestorm) and work. > So I assume it's related to that :) In theory, the loader is suppose to take care of this. Since the spell stuff was changed around a bit, I added some code in the loader that attempts to update these 'old' objects. The specific case here is is if the type is a rune, and slaying is set, it tries to convert that slaying into the spell object and insert it into the rune. This apparantly doesn't work really well. One limitation I ran into doing the spell code is that you can't have archetypes with inventory (and even if you did, when copy_object is called, it wouldn't copy the inventory anyways). However, the real solution here is to just update all the traps to use other_arch. However, I just tried the run of confusion on a test map, and it detonated fine. The problem I found however is different - the rune casts a cone, and if you're in the center of a cone, you're not hit by the effects (players can cast cones on themselves and also avoid the damage/effect, but hit everyone around them). One solution to this is to change the cone code such that it being cast with 0 direction does affect the caster/person on that space. I don't know how often players cast cone spells centered on themselves expecting no damage. If that is not a viable solution, then a flag or perhaps something in the spell itself needs to be set that says hit centered space. If it's a flag, the spring_trap() code could just be modified to set that flag in the spell before calling cast_spell(), removing the need for a seperate arch for trap objects. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel