Dear Coders, Playing on metalforge.real-time.com my char with level 46 magic does not stay invisible when casting improved invisibility and moving or attacking. This did work on other, less up to date, servers. It seems that something has been changed in the code that causes improved invisibility to be no better than plain old invisibility. Please fix this. Katia and/or Leaf, could either/both of you try to verify that this problem exists? TIA! Also, it appears that blindness is not a real debilitation to powerful critters. I caused a Cyclops to be blinded with sunspear yet it seemed it could still hit me in melee for the full amount of damage as if it were not blinded. Is that supposed to be? It seems that blinded creatures should hit for a significantly less amount of damage because in a blinded state their "luck" would have to be *very* high to land full blows. <rant warning> Does Cyclops have an inordinate amount of luck? That would not be surprising since they are so freakin' powerful already. I mean, PUHLEEZE, you guys 'n gals already took away my ability to melee Cyclops while playing dragon chars by crippling "holy possession" so one can only cast it once. Yeah, right, invulnerability potion, sure THAT lasts a long time ... not. My dragon char, level 66 - phys 46, has to use one potion per Cyclops! Heck, holy possession lasts longer than that. GEEZ! :-/ </rant warning> Thanks for "listening" to a mere player. :-) Gene (aka eracc, aka poof) -- Linux era4.eracc.UUCP 2.4.21-0.26mdk i686 22:20:29 up 29 days, 7:27, 9 users, load average: 0.18, 0.23, 0.16 ERA Computer Consulting - http://www.eracc.com/ eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel