On Sunday 25 January 2004 01:37 am Mark Wedel wrote: > ERACC wrote: > >>Cyclops are tough monsters. They have 50% resistance to every > >>dragon attack type (and 100% resistance in one instance) unless > >> the dragon has an attack type granted through their god. [...] > > Maybe I should wait to see how my dragon char does at much higher > > physical levels. Maybe I've never gotten a dragon's phys high > > enough to be effective against Cyclops without lots of help. > > Note that not all races/classes are necessarily balanced with > respect to each other. I believe dragons are at some of a > disadvantage in that they can't use weapons. The 'advantage' of > that is they can now 'safely' choose a good that also prohibits > weapons/armors. But given that weapons are generally the most > powerful items in the game, and give ways to get new attacktypes > and other bonuses, not being able to use weapons is probably a bit > of a disadvantage. Not having weapons is not a great disadvantage if it is balanced out by the race's natural and learnable abilities. Plus playing some classes gives other benefits that can help balance across race. IMO dragon race is one of the most satisfying to do well with. > OTOH, with the 'new' (newer than the original dragon code I > believe) body code, something like dragon claws could be added as a > body location, and the dragon guild shop perhaps sell claw > coverings that give additional abilities. That could swing things > in a different direction. I mentioned something along this line on IRC. A bite attack. Instead of making the claws poisoned make the bite attack poisoned and give another goal of paralyzing bite. In my mind a dragon, being basically a big lizard with teeth, would claw *and* bite during melee. The bite attack, with those powerful dragon jaw muscles, would do more damage than clawing but would be slower and come less often during melee. Bite would be combined with the claw attack and a successful bite attack that results in "You bite a chunk from the ..." would also offset hunger by a tiny amount during melee. The idea of a paralyzing bite comes from snakes that bite their prey and paralyze it. Biting a poisonous critter would of course be bad. :-) Critters that are immune to poison but not paralyzation would be affected only by paralyzation and vice versa. To make getting paralyzing a challenge require that the dragon character have at least three of the other dragon subclasses completed before it can work on paralyzing bite. For example the dragon char would have to have all possible advances for fire, poison and cold or for cold, poison and lightning before it could work on paralyze. Maybe also give dragon characters a natural 50% resistance to paralyzation as the final goal for paralyzing bite. No, I can't code this, I'm too green, but it sounds good to me. :-P If this sounds insipid feel free to say so. [...] > It'd probably be nice to fill in the msg strings of a bunch of > these objects to actually describe what they do, eg, if the object > is identified, you can know if it gives 90% or 95% or whatever > protection without trying to remember what it is. I like that idea. > Also, should probably be a shop with near unlimited supplies of > these potions. One of the past laments is that players have too > much money - one reason is they have nothing to spend it on. > Perhaps if there were piles of these potions available for > purchase, players would end up buying them and using up at least > some of that money. Another excellent idea you have there. How about a "magical potion vending machine" that dispenses fire, cold and invulnerable potions on demand but costs more than finding them in a magic shop? Say at double the normal price based on ignoring Ch level. Charisma would not affect a vending machine. Perhaps this could be one of the blue icons (sorry, don't know the name) like one uses to buy diamonds, pearls, etc. in the shop entrances. Ok, this sounds silly but I believe it gets the general idea across. :-D Gene (aka eracc, aka poof) -- Linux era4.eracc.UUCP 2.4.21-0.26mdk i686 12:06:56 up 33 days, 21:14, 9 users, load average: 0.01, 0.03, 0.00 ERA Computer Consulting - http://www.eracc.com/ eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel