In reply to an anonymous bug tracker report (#968638): > I know that white dragon scale male has been toned down > several times, and it's now impossible for a newbie to > obtain, but the road to obtaining it is too difficult, > period. By the time I created the volcano maps, I balanced them carefully against a level 110 player. A lot of things have changed in the meantime, and I haven't played CF for a while. I just tested the volcano maps once again, and I agree that some rebalancing and bug fixing is in order. Before diving into the details, I want to state that these maps are really meant to be a challenge - and I mean challenge - for top high level players. If they are almost impossible to survive, that is just fine. If they are *really* impossible to survive though, then it is not okay. > Players must endure a swarm of meteors, icestorms, > burning hands, and ball lightnings. These will kill a > level 112 player with at least +88 res to fire, elec, > and ice instantly, less than 0.3 seconds officially on > the metalforge.net server I'd like to refer to each of the obstacles in the volcano: o The gargoyle-shaped, comet-hurling "death machines" (firewalls): They have become far too deadly due to an immensely increased burn-radius (= range) of the comets. Their level 100 adds to this. I plan to rebalance this by reducing their level to 60 and inserting a customized comet version with a range of 3. This will also prevent the fire from covering the warning sign. o The ice and fire statues are quite okay IMO. With a 95% immunity potion for fire/ice they are passable. There is one important problem with the rooms however: The firewalls ("anti-magic force") in the hallways which connect the rooms, get pushed out of their position by the frost and fire spells casted by the statues. I don't know how to fix this, but the objects which get pushed are firewalls (type 62) and they have "no_pass 0" set. They should not get pushed, is that possible to achieve somehow? o The ball lightnings are survivable with a 90% elec resist potion, but unfortunately the lightnings are more persistent than they used to be. The counterspell effect doesn't quite get rid of them. I'll see what I can do about that. Reducing the spell duration seems like a suitable solution. o The cause wound spells don't work, that is another problem. The white statues are simply monsters with "stand_still 1" and cause heavy wound spell objects in their inventory. Anyone know what could be the problem? Maybe they need a praying skill assigned somehow? Or is it the lack of god? All I can say is that it used to work in former times. Greetings, AndreasV -- "Sie haben neue Mails!" - Die GMX Toolbar informiert Sie beim Surfen! Jetzt aktivieren unter http://www.gmx.net/info _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel