This patch adds a setting for random maps (put no_return_final_map 1 in the mesg text for the random map entrance) an override on putting a return exit on a final map. This is useful if you want different random maps to point to the same final map. The default behaviour is to place a return exit on the final map. This override setting should only be used on purpose and the final map must have an alternate exit! The patch also adds the map level to the random map sign for players to evaluate if they should be attempting the map. I know level is a loaded term when dealing with random maps but so much relies on the style maps and it is still a bit useful to post IMHO. Ideas for more work in this area - a way to have the map difficulty be based on the player level, this would make the random maps somewhat more reusable. -------------- next part -------------- A non-text attachment was scrubbed... Name: randommap.patch Type: text/x-patch Size: 7955 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20040612/de64627a/randommap.bin -------------- next part -------------- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel