[CF-Devel] Scorn east wall warning

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sun Jun 13 17:45:35 CDT 2004


A player just successfully casted spells in
Scorn itself.

It's easy to do: exit Scorn from east side, fire west => your spell 
crosses guard house & goes into the main town.

The reason is simple: the 2 wall tiles are NOT no_pass, since they are 
exits linking to guard house.
A spell will simply cross that without getting teleported (for obvious 
reason). And since outside of Scorn is not no_magic, you can cast
(as spells ignore the 'no_magic' when propagating)

This allows players to cast spells, and kill others (imagine meteor 
storm there, baaaaaaaad O.o)

So what are ways against that? I see 2 obvious:
1) put something like counterspell on the tiles, to block spell
2) expand guard house to be 3 tiles, and make the middle one blocking 
- prolly the easiest & best way.

Opinions?

Nicolas Ryo

_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list