A player just successfully casted spells in Scorn itself. It's easy to do: exit Scorn from east side, fire west => your spell crosses guard house & goes into the main town. The reason is simple: the 2 wall tiles are NOT no_pass, since they are exits linking to guard house. A spell will simply cross that without getting teleported (for obvious reason). And since outside of Scorn is not no_magic, you can cast (as spells ignore the 'no_magic' when propagating) This allows players to cast spells, and kill others (imagine meteor storm there, baaaaaaaad O.o) So what are ways against that? I see 2 obvious: 1) put something like counterspell on the tiles, to block spell 2) expand guard house to be 3 tiles, and make the middle one blocking - prolly the easiest & best way. Opinions? Nicolas Ryo _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel