[CF-Devel] Scorn east wall warning
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Jun 13 17:45:35 CDT 2004
A player just successfully casted spells in
Scorn itself.
It's easy to do: exit Scorn from east side, fire west => your spell
crosses guard house & goes into the main town.
The reason is simple: the 2 wall tiles are NOT no_pass, since they are
exits linking to guard house.
A spell will simply cross that without getting teleported (for obvious
reason). And since outside of Scorn is not no_magic, you can cast
(as spells ignore the 'no_magic' when propagating)
This allows players to cast spells, and kill others (imagine meteor
storm there, baaaaaaaad O.o)
So what are ways against that? I see 2 obvious:
1) put something like counterspell on the tiles, to block spell
2) expand guard house to be 3 tiles, and make the middle one blocking
- prolly the easiest & best way.
Opinions?
Nicolas Ryo
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