<snipped much out> > 2) various skills could be associated with the different gods (not > necessarily a 1:1 mapping - multiple skills may be sponsored by > different gods, and any one god many also sponsor multiple skills). > Thus for example, followers of god X may only be able to sacrifice items > to get exp in a few skills, whiel a follower of god Y can get the exp in > other skills (I'd think that in all cases, you could always get the exp > in praying). This adds another dynamic to the gods. I'd agree for skills one can gain levels by fighting monsters, or not too difficulty. But, if sacrificing items were to give exp, i'd sure want to gain exp in inscription definitely, bargaining maybe, alchemy/bowyer/... probably, and so on. So i'd say: split combat skills (one/two handed weapons, magic, ...) between gods, but let'em all give exp in misc skills. Just my 2 cents of euro :) Nicolas _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel