One thing i have noticed since I started working on the multipart arches is that a lot of maps have these objects stored in the I am supposing 'old style' and this is causing display problems I believe when the maps are loaded up. I noticed this first with the Palace graphic when I merged it there was suddenly a whole bunch of palaces in the spot - each piece of the arch was stored in the map. It is more noticable with monsters like the cyclops now that the images have been merged - here's an example: ./darcap/darcap/circus/bigtop:arch cyclops_2 ./darcap/darcap/circus/bigtop:arch cyclops_3 ./darcap/darcap/circus/bigtop:arch cyclops_4 ./darcap/darcap/circus/bigtop:arch cyclops_5 ./darcap/darcap/circus/bigtop:arch cyclops_6 Anyone have a quick scripted way to strip these out and use the more modern multipart notation (head only I believe?)- it would lighten the maps up a bit and would fix some of the graphic issues we have been seeing. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel