> > > >>A lot of players just shout all the time anyway. > > > > > > That's because they probably never discovered the 'tell command. Maybe we > > should give new players a book "Crossfire Netiquette" with the most common > > commands, just to make them aware of them. A lot of people shout because they like to shout even if they know how to use say and tell. I just think that making special boxes or rules for the communication commands is silly when all that is needed is nice key bindings. > > I hardly read the introduction that scrolls by in the text display when > > starting a character, but I would pay attention to a book I find in my > > inventory. Yes a player book in inventory would be better than those initial magic mouths on eating and moving in the hall of selection. I don't thing it would need to be god given item and maybe if players could trade their book in at a shop in a starting city for a special item or something (like a potion of life with zero value)it would be nice as well. > > It might not be a bad idea to include more (some?) documentation on actual > play with the client. That is what people are downloading - toss a .txt or .pdf > file there, and people would probably read it. They aren't going to hunt aroudn > the server directory for it. > Yes of course. The thing I have had to explain the most to players is keybinding (especially removing global bindings and using run and fire mode for key combinations). I also think that less global keybindings would be nice as it seems to be hard to reconfigure the keyboard nicely for laptops (from what I am told). There was some new in game tutorials about key bindings in the new starting map as well. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel