Re: Re: [CF-Devel] '/command and '<text to say>
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Fri Mar 12 09:20:29 CST 2004
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>>A lot of players just shout all the time anyway.
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> That's because they probably never discovered the 'tell command. Maybe we
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> should give new players a book "Crossfire Netiquette" with the most common
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> commands, just to make them aware of them.
A lot of people shout because they like to shout even if they know how to use say and tell. I just think that making special boxes or rules for the communication commands is silly when all that is needed is nice key bindings.
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> I hardly read the introduction that scrolls by in the text display when
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> starting a character, but I would pay attention to a book I find in my
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> inventory.
Yes a player book in inventory would be better than those initial magic mouths on eating and moving in the hall of selection. I don't thing it would need to be god given item and maybe if players could trade their book in at a shop in a starting city for a special item or something (like a potion of life with zero value)it would be nice as well.
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It might not be a bad idea to include more (some?) documentation on actual
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play with the client. That is what people are downloading - toss a .txt or .pdf
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file there, and people would probably read it. They aren't going to hunt aroudn
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the server directory for it.
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Yes of course. The thing I have had to explain the most to players is keybinding (especially removing global bindings and using run and fire mode for key combinations). I also think that less global keybindings would be nice as it seems to be hard to reconfigure the keyboard nicely for laptops (from what I am told).
There was some new in game tutorials about key bindings in the new starting map as well.
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