[CF-Devel] Multipart creatures and maps
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Mar 17 01:26:50 CST 2004
Todd Mitchell wrote:
>
I have run the multipart arch map cleanup script (cleanarch.pl) that
>
Bernd submitted and so far it is working great - perhaps I am imagining
>
it but my server seems faster (lots of extraneous map data cleaned
>
up?). After some testing I have not seen any issues with the bigworld
>
maps from this script but of course there are a lot of maps and I have
>
not even come close to testing all of them.
>
I would like to commit the cleaned up maps (first bigworld then old
>
maps) however as I believe that any problems that might arise from
>
running this script would be isolated and fixable.
>
There are still display issues with large images however which this did
>
not fix, but I think it is worth cleaning up the maps anyway.
Seems reasonable. It might be prudent to check in a portion of the maps first
- let them soak in CVS for a week and see if there are any issues so that if
there are, there isn't a huge amount of stuff that has to be fixed really quickly.
Although it does seem unlikely that there should be any actual problems with
those changes.
Also, can you provide a description/sample map/screenshot of the latest
drawing issues with big images?
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