[CF-Devel] Re: ideas that occurred while playing online
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon Mar 22 01:31:27 CST 2004
On Sun, Mar 21, 2004 at 10:19:17PM -0800, Mark Wedel wrote:
>
Lalo Martins wrote:
>
>... and one more: what happened to rotatespells? Can we bring
>
>it back?y
>
>
The problem is that the order of spells is a bit random item.
>
>
So the reason it was removed is that order of doing a rotate spells is
>
basically non predictable. So it really didn't make much sense to have a
>
rotate command.
even then, I find it easier to press one key several times than
type a whole command. There are only so many keys I can bind
(specially since I use the same client setup for many
characters). And now with the new magic system, I'm not
supposed to know 50+ spells, so rotate is not as unreasonable.
Would it be too resource-consuming if the client kept a list of
all spells you know, and then sort them alphabetically?
[]s,
|alo
+----
--
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