[CF-Devel] Item bugs.

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon Mar 22 12:39:12 CST 2004


I checked the source again and I'm 111% sure it's behaving
exactly as intended - cumulative bonuses and never on str.

If I understand it correctly, however, and comparing it with the
Weapons of Occidental Mages, the catch is that the "bonus"
should be able to be negative to, so if you get +30 you're
*really* very lucky.  The version of the script attached does
just this.


On Mon, Mar 22, 2004 at 03:10:02PM +0100, Palfy Tamas wrote:
>
     
      > > One is Ring of Occidental Mages.
     
     >
     
      > > Applying-unapplying several times causes it to go cursed. But that's not
     
     >
     
      > > the problem. The problem is that whenever you do this with it, the ring
     
     >
     
      > > get a random +1 Int, Con or Dex bonus! And you can do it multiple time, by
     
     >
     
      > > uncursing the Ring. Not even it's item power changes.
     
     >
     
      >
     
     >
     
      > I think this is the intended behavior.  Perhaps it is unbalanced
     
     >
     
      > that these bonuses are cumulative... dunno.  But it is
     
     >
     
      > definitely the way it was designed to behave.
     
     >
     
     
     >
     
      Of course it is, except that you can do it several times. A random +1
     
     >
     
      dex/con/int is ok, but merely using uncurse scrolls/praying you can get 30
     
     >
     
      in all the three stats. By the way, a player checked the source and said
     
     >
     
      it should also give randmly STR as well, but whenever it should give STR
     
     >
     
      it gives DEX, and well it was intended to do such thing only once. I don't
     
     >
     
      understand why it's not obvious that this way this item is way too
     
     >
     
      powerfull.
     
     

[]s,
                                               |alo
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-------------- next part --------------
import CFPython
import sys
import random

me = CFPython.WhoAmI()
ac = CFPython.WhoIsActivator()
r  = random.random()

if (CFPython.IsApplied(me)):
    if   (r <= 0.01):
        CFPython.SetIdentified(me,0)
        CFPython.SetCursed(me, 1)
        CFPython.SetDexterity(me, CFPython.GetDexterity(me)+1)
    elif (r <= 0.02):
        CFPython.SetIdentified(me,0)
        CFPython.SetCursed(me, 1)
        CFPython.SetIntelligence(me, CFPython.GetIntelligence(me)+1)
    elif (r <= 0.03):
        CFPython.SetIdentified(me,0)
        CFPython.SetCursed(me, 1)
        CFPython.SetConstitution(me, CFPython.GetConstitution(me)+1)
    elif (r >= 0.99):
        CFPython.SetIdentified(me,0)
        CFPython.SetCursed(me, 1)
        CFPython.SetDexterity(me, CFPython.GetDexterity(me)-1)
    elif (r >= 0.98):
        CFPython.SetIdentified(me,0)
        CFPython.SetCursed(me, 1)
        CFPython.SetIntelligence(me, CFPython.GetIntelligence(me)-1)
    elif (r >= 0.97):
        CFPython.SetIdentified(me,0)
        CFPython.SetCursed(me, 1)
        CFPython.SetConstitution(me, CFPython.GetConstitution(me)-1)
-------------- next part --------------
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