Greetings Developers, Apparently I have become an unofficial player liaison for reporting bugs. Two players told me about some things last night. Here is the information they gave me: From Neil Reynolds - DrachenNiall (aka Niall, SlasherNiall) > When doing the demon quest from scorn castle, the sixth quest; on the > final map, I forget the pathname, but it was one of the peterm quests. > > The map has an onion-like layout, with 2 unique keys needed to get to > the center. > > I crashed the server 3 times. Twice by casting large icestorm around > a corner to flood the center room, the last time by using claw on the > largest demon (I believe called the summoner) > > I think the crash occured when the big demon died. > > There's an altar in the navar thaum workshop that provides horns, > ostensibly for alchemy. However it's the wrong type of horn for > alchemy. > > They weigh 4Kg, cost 20pp, and sell for 200pp. > > Taking 4000Kg a trip to the store nearby is a profit of 180,000 pp > > I'd PREFER if the altar returned unicorn horns, so that we could make > magical horns. I think that the altar should ask for at least 100PP, > if not 200pp in line with the altars in the jewelry workshops From Matteo Giassa - Fire > Holy orb doesn't explode on impact, it just hits a [creature] like > magic bullet does (I've seen this too. Gene) > Summon Pet monster never summons vampires, like it should when you > are at lvl 25 summoning, it only summons angels at best. (This was already covered by Mark Wedel. Gene) > Create earthwall[s] [and] variety of other wall spells only create > walls that are 5 tiles long, regardless of the level of the skill > used to create it (I've noticed this too. Is it related to the cone spell question below? Gene) > On the Demon Quest Scorn Royalty Map, the server crashes when the > Boss quest create (sumoner i think) is killed > > If there is a pile of 3 lanterns on the grounds, the game crashes > if one tries to apply one of them > > Is item power +50 for Rings of Miracles and Elrond intentional? > Just curious (I'm thinking "yes" <g>. Gene) > Are cone spells only supposed to go 4 tiles when using "stay fire" > regardless of the casters level? Increase in level never seems to > increase the range of the cone spell with "stay fire". (Seems I've seen this one discussed here before. Gene) Gene (aka poof|Galahad) -- Linux era4.eracc.UUCP 2.4.22-28mdkenterprise i686 08:31:54 up 66 days, 2:28, 12 users, load average: 0.29, 0.08, 0.02 ERA Computer Consulting - http://www.eracc.com/ eCS, OS/2, Mandrake GNU/Linux, OpenServer & UnixWare resellers _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel