ERACC wrote: > Greetings Developers, > > Apparently I have become an unofficial player liaison for reporting > bugs. Two players told me about some things last night. Here is the > information they gave me: Well, thank you for passing the bugs along. I've long since said that I can't really fix a bug I don't know about. > >> From Neil Reynolds - DrachenNiall (aka Niall, SlasherNiall) > >> When doing the demon quest from scorn castle, the sixth quest; on the >> final map, I forget the pathname, but it was one of the peterm quests. >> >> The map has an onion-like layout, with 2 unique keys needed to get to >> the center. >> >> I crashed the server 3 times. Twice by casting large icestorm around >> a corner to flood the center room, the last time by using claw on the >> largest demon (I believe called the summoner) >> >> I think the crash occured when the big demon died. I'll have to try to reproduce this, is deal with a core file on metalforge - problem comes in that with frequent updates of metalforge, core dump analysis is difficult. > >> Holy orb doesn't explode on impact, it just hits a [creature] like >> magic bullet does > > (I've seen this too. Gene) That is now fixed, or should be. If still broken, let me know. >> Create earthwall[s] [and] variety of other wall spells only create >> walls that are 5 tiles long, regardless of the level of the skill >> used to create it > > (I've noticed this too. Is it related to the cone spell question > below? Gene) No - problem was that the spell arch itself had no range modifier - thus, the range never change. I've updated the archs to have a range modifier, so the walls should increase in length. I'm not positive on the correct value for how fast the length should increase. >> On the Demon Quest Scorn Royalty Map, the server crashes when the >> Boss quest create (sumoner i think) is killed Can I get a more specific map name on this instead of hunting for the right one? >> >> If there is a pile of 3 lanterns on the grounds, the game crashes >> if one tries to apply one of them Not on the ground, but I was able to confirm this with 3 lanterns in the players inventory - will fix this. >> >> Is item power +50 for Rings of Miracles and Elrond intentional? >> Just curious > > (I'm thinking "yes" <g>. Gene) Well, the item power adjustment (in the artifacts file) is 30 and 25 respectively. I'm not positive where that 50 number is coming from, but it could be some oddity in how the item power for those objects is getting calculated. > > >> Are cone spells only supposed to go 4 tiles when using "stay fire" >> regardless of the casters level? Increase in level never seems to >> increase the range of the cone spell with "stay fire". > > (Seems I've seen this one discussed here before. Gene) If you fire in direction 0 (360° radius), the range is ¼ that compared to if you fire in a direction. However, a minimum range of 2 is still done even in that mode. Thus, if for example a spell has a direction range of 5, it will still go 2 spaces when cast in direction 0. And until the player gets it up to a direction range of 12, they won't see its 0 direction range increase (12/4 = 3, fractions are dropped). IT can be argued that dropping the range to only 25% for casting in direction 0 is a bit harsh, so dropping it by 1/3 or the like could be fairer. That is open to discussion - cutting by 1/4 just made sense at least as far as hitting the same number of spaces is concerned. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel