Mark via CVS list: > common/item.c: describe_monster() - print luck when describing players > (fixex perceive self not showing luck) > > server/attack.c: kill_object() - don't give player exp if he kills > himself - compare owner against what was killed, not the hitter. > > server/pets.c: > Change summoned creatures so that the items they have are god given, > and thus disappear when they are killed - prevents players from > summoning and then looting their pets. Nice - good stuff here. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel