[CF-Devel] good fixes

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue May 4 21:12:39 CDT 2004


Mark via CVS list:
>
     
      common/item.c: describe_monster() - print luck when describing players
     
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      (fixex perceive self not showing luck)
     
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     >
     
      server/attack.c: kill_object() - don't give player exp if he kills
     
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      himself - compare owner against what was killed, not the hitter.
     
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      server/pets.c:
     
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      Change summoned creatures so that the items they have are god given,
     
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      and thus disappear when they are killed - prevents players from
     
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      summoning and then looting their pets.
     
     
Nice - good stuff here.


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