[CF-Devel] bug 942581 - BROKEN MONEY
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Thu May 6 23:20:12 CDT 2004
Yes this is all fixed now - thanks.
On Thu, 2004-05-06 at 03:03, Mark Wedel wrote:
>
Todd Mitchell wrote:
>
> Someone reported a bug with slotmachines eating their money:
>
>
>
> This certainly is not how the slotmachines are supposed to work, they
>
> are to make change automagically (they are infernal slotmachines powered
>
> by little demons you realize).
>
> My observations:
>
> - silver slot works but when player has no silver all platinum coins are
>
> removed.
>
> - gold slots remove 10 silver coins instead of one gold.
>
>
>
> Since the code for the slots didn't change and they work for non money
>
> items I expect the money code has changed. I tested the shops out on
>
> metalforge and found the same problems as reported withthe slots. If I
>
> purchase items at a shop I notice that if I have 19 pp, 6 gold and 4
>
> silver and buy a item worth 3 gold and 1 silver once I leave the store I
>
> have 4 gold coins in my inventory.
>
>
>
> So I think it isn't the slots - it is some change to shop.c - perhaps
>
> the 64bit one from march 25th? Since it is a money issue maybe it can
>
> get some quick attention.
>
>
Looking at the code, the only issue seems to be that the game wasn't making
>
change, correct?
>
>
If so, at least for shops, not quite that big a deal, as at worse, you're just
>
loosing a platinum piece.
>
>
In any case, I've fixed the bug with it not making change.
>
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