On 16-May-2004 Nicolas Weeger wrote: > didn't think of that lol. > right now, i think diseases propagate to everyone. Maybe we could > tweak something so that with value in some field it only harms > players, but could still propagate to monsters (to spread it :p) The problem then is, that you walk in, catch it, and give it back to the monsters. I think to work properly, it would have to be a special player-only disease, with no timeout on the monsters. Basically, make them carriers, but immune. As Mark suggested.. you could make it so they are like certain real life animals, which have diseases in thier saliva, and cause disease on bite. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel