[CF-Devel] Patch: new sound proposal
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue May 18 01:43:02 CDT 2004
Nicolas Weeger wrote:
>
>
Note that this also solves the saving issue, since archetype contains
>
information - thus only 'special' sounds are saved with object.
>
And if the archetype's sound ever changes, objects will be updated
>
automatically if they don't have their own version.
But that actually isn't true. Since copy_object() copies the sound
information, and since anything that is generated on the map after loading
involves copy_object(), all those objects will now have sound information which
is the same as the archetype, but because sound_info is now set, will get saved
out. That isn't terrible, but is a bit odd.
I also do expect it will be desired to clear sound events from the archetype
without replacing them (Eg, making a 'quiet' item).
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