Nicolas Weeger wrote: > Copied from the message board, since it's about a spell bug > > ---- > > Ok, I'm a bit fuzzy on the intended logic here, but, I THINK this is a bug. > > Comet: Makes a big lasting fire effect. Yet, if ANOTHER comet is cast in > the same area, IT DOES NOT PROPAGATE. The 2nd Comet will ONLY propagate > if there is a free (no fire spell occupying from the 1st comet) space to > expand in. 2 Comets spawning from the same (fire covered) area = 1 comet > filling the area it should, and the 2nd filling NOTHING until the first > comet expires, then it expands a few squares and ends (appropriate for > it's "active" time). I'll fix this up - its just a problem of the unique spell tag (maxhp) not being set. > > Now, let's advance to Meteor Swarm. The same logic from Comet applies > still. ONLY the first Meteor (Comet) expands fully. The rest DO NOT > propagate at all, until the FIRST one dies off. This makes for ONE "full > damage area" attack, and a secondary attack that is, well... useless... > like 10x10 at max, and lasts a second or 2. Fix should also fix that. > > I'm thinking this behavior is not intended. PERHAPS it was meant as a > limiting factor for Comet, but the fact that Meteor swarm is a > multiple-comet attack and is STILL bound by the same rules, I'm thinking > this is a bug/unintended effect. Its not intended, and the bug currently effects all exploding ball spells. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel