[CF-Devel] From the board: comet & meteor swarm
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Thu May 20 02:29:16 CDT 2004
Nicolas Weeger wrote:
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Copied from the message board, since it's about a spell bug
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Ok, I'm a bit fuzzy on the intended logic here, but, I THINK this is a bug.
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Comet: Makes a big lasting fire effect. Yet, if ANOTHER comet is cast in
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the same area, IT DOES NOT PROPAGATE. The 2nd Comet will ONLY propagate
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if there is a free (no fire spell occupying from the 1st comet) space to
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expand in. 2 Comets spawning from the same (fire covered) area = 1 comet
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filling the area it should, and the 2nd filling NOTHING until the first
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comet expires, then it expands a few squares and ends (appropriate for
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it's "active" time).
I'll fix this up - its just a problem of the unique spell tag (maxhp) not
being set.
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Now, let's advance to Meteor Swarm. The same logic from Comet applies
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still. ONLY the first Meteor (Comet) expands fully. The rest DO NOT
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propagate at all, until the FIRST one dies off. This makes for ONE "full
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damage area" attack, and a secondary attack that is, well... useless...
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like 10x10 at max, and lasts a second or 2.
Fix should also fix that.
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I'm thinking this behavior is not intended. PERHAPS it was meant as a
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limiting factor for Comet, but the fact that Meteor swarm is a
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multiple-comet attack and is STILL bound by the same rules, I'm thinking
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this is a bug/unintended effect.
Its not intended, and the bug currently effects all exploding ball spells.
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