Applying resistance against pushback effect of certain attack type may not be logic, BUT there are things to be considered before applying such changes in the game. (Mah God, why is it _not_ obvious...?) First of all, the balance. "Would my change endanger the balance in the game?" "Is it fair considering the current settings and features?" Like, there are already lotsa bad effects in the game that can be applied on players. Paralysis, confusion, fear, etc. You came up with another, then someone will think "oh, I too have a good idea, how to make players life much worse" and so on. What you _didn't_ do is thinking about a solution to _counter_ this effect. (I thought it's obvious - I make up a new thing, I also think about it's consequences and make sure that it's harmful (side)effects can be taken care of. Why is it so hard to make decisions _with_ responsibility?) Currently I know no spell, item, resistance or any other thing available to help a player against pushback. (Except being overloaded, but I hope it's not only me who thinks it's ridiculous.) And icestorm is not one of the rarest thing. And this pushback is just like fear, but you still cannot do anything when cornered. It's _insane_. Inventing such new effects should be done with care anyway. Consider the fact that players have limited item slots. It's not fair adding new bad effects while leaving them with the ability to defend themselves only against a few of them. For this pushback I could think about a spell (like a resistance spell), it could be called like "aerodinamic shield", it makes the wind and such move around you, weakening the pushback effect. Xenon _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel