I agree. The new effect of icestorm, &c. that *moves* objects is utterly ridiculous: in real life, would one expect an 'ice storm' to actually push a great distance? I think not. Same for 'burning hands', et al and all the other area spells that have been negatively affected. -archaios ----- Original Message ----- From: "Palfy Tamas" < xenon at csoma.elte.hu > To: < crossfire-devel at lists.real-time.com > Sent: Friday, May 21, 2004 7:36 PM Subject: Re: Re: Re: [CF-Devel] Icestorm - could not move - death > > > Applying resistance against pushback effect of certain attack type may not > be logic, BUT there are things to be considered before applying such > changes in the game. (Mah God, why is it _not_ obvious...?) > First of all, the balance. "Would my change endanger the balance in the > game?" "Is it fair considering the current settings and features?" > > Like, there are already lotsa bad effects in the game that can be applied > on players. Paralysis, confusion, fear, etc. You came up with another, > then someone will think "oh, I too have a good idea, how to make players > life much worse" and so on. What you _didn't_ do is thinking about a > solution to _counter_ this effect. (I thought it's obvious - I make up > a new thing, I also think about it's consequences and make sure that > it's harmful (side)effects can be taken care of. Why is it so hard to > make decisions _with_ responsibility?) Currently I know no spell, item, > resistance or any other thing available to help a player against > pushback. (Except being overloaded, but I hope it's not only me who > thinks it's ridiculous.) And icestorm is not one of the rarest thing. And > this pushback is just like fear, but you still cannot do anything when > cornered. It's _insane_. > > Inventing such new effects should be done with care anyway. Consider the > fact that players have limited item slots. It's not fair adding new bad > effects while leaving them with the ability to defend themselves only > against a few of them. > > For this pushback I could think about a spell (like a resistance spell), > it could be called like "aerodinamic shield", it makes the wind and such > move around you, weakening the pushback effect. > > Xenon > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel