[CF-Devel] Icestorm - could not move - death
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon May 24 06:31:12 CDT 2004
I agree. The new effect of icestorm, &c. that *moves* objects is utterly
ridiculous: in real life, would one expect an 'ice storm' to actually push a
great distance?
I think not. Same for 'burning hands', et al and all the other area spells
that have been negatively affected.
-archaios
----- Original Message -----
From: "Palfy Tamas" <
xenon at csoma.elte.hu
>
To: <
crossfire-devel at lists.real-time.com
>
Sent: Friday, May 21, 2004 7:36 PM
Subject: Re: Re: Re: [CF-Devel] Icestorm - could not move - death
>
>
>
Applying resistance against pushback effect of certain attack type may not
>
be logic, BUT there are things to be considered before applying such
>
changes in the game. (Mah God, why is it _not_ obvious...?)
>
First of all, the balance. "Would my change endanger the balance in the
>
game?" "Is it fair considering the current settings and features?"
>
>
Like, there are already lotsa bad effects in the game that can be applied
>
on players. Paralysis, confusion, fear, etc. You came up with another,
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then someone will think "oh, I too have a good idea, how to make players
>
life much worse" and so on. What you _didn't_ do is thinking about a
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solution to _counter_ this effect. (I thought it's obvious - I make up
>
a new thing, I also think about it's consequences and make sure that
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it's harmful (side)effects can be taken care of. Why is it so hard to
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make decisions _with_ responsibility?) Currently I know no spell, item,
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resistance or any other thing available to help a player against
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pushback. (Except being overloaded, but I hope it's not only me who
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thinks it's ridiculous.) And icestorm is not one of the rarest thing. And
>
this pushback is just like fear, but you still cannot do anything when
>
cornered. It's _insane_.
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>
Inventing such new effects should be done with care anyway. Consider the
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fact that players have limited item slots. It's not fair adding new bad
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effects while leaving them with the ability to defend themselves only
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against a few of them.
>
>
For this pushback I could think about a spell (like a resistance spell),
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it could be called like "aerodinamic shield", it makes the wind and such
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move around you, weakening the pushback effect.
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>
Xenon
>
>
>
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