Re: [CF-Devel] Fog Of War code in Gtk
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sat May 22 18:09:03 CDT 2004
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Currently, the gtk client fog of war code behaviour (at least with sdl) is to
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display a light grey version of the invisible squares. However, to be honest,
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i don't like it. It's always either too dark or too light and it's a bit
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confusing IMO when dealing with darness.
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I agree it is confusing, I can't stand the light grey - it is counter intuitive. In the past I suggested making it a much darker grey. It would be lovely to have fog of war remove all 'object' items from the display as well - just leaving landscape features, but just changing the colour to a really dark grey would get the point across anyway I think.
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