> Currently, the gtk client fog of war code behaviour (at least with sdl) is to > display a light grey version of the invisible squares. However, to be honest, > i don't like it. It's always either too dark or too light and it's a bit > confusing IMO when dealing with darness. > I agree it is confusing, I can't stand the light grey - it is counter intuitive. In the past I suggested making it a much darker grey. It would be lovely to have fog of war remove all 'object' items from the display as well - just leaving landscape features, but just changing the colour to a really dark grey would get the point across anyway I think. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel