[CF-Devel] bugs

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue May 25 10:17:55 CDT 2004


On Tue, 2004-05-25 at 02:44, Mark Wedel wrote:
>
     
      > When I use the "skills" command, for each skill it lists the current xp,
     
     >
     
      > xp for the next level, and a percentage.  The percentage is always 0%. 
     
     >
     
      > I thought it was supposed to be the percentage of the way through the
     
     >
     
      > current level (e.g., at 1000xp, you are 50% of the way to 2nd level).
     
     >
     
     
     >
     
        I believe that percentage is what % of the exp is permantent exp.  It may be 
     
     >
     
      that for simplicity, that is still displayed even on systems not using the 
     
     >
     
      permanent exp code.
     
     
If that's something that is turned off, should the display of the
percentage be turned off, too?

>
     
      > I've seen at least one map with a fire chest that used to shoot out
     
     >
     
      > fireballs shooting out magic bullets instead.  (The tower near the
     
     >
     
      > department store has an example--I'll find the map name if someone
     
     >
     
      > requests it.)
     
     >
     
     
     >
     
        Could be useful - it is supposed to get updated automatically.  Unfornately, 
     
     >
     
      the old spell code was a real mismash - some things used 'sp' to denote what 
     
     >
     
      they fired, others other_arch, and others yet some other fields.
     
     
I think the one I noticed is in /wolfsburg/eeur/tower1.3.  I seem to
recall a similar monster elsewhere, so a good grep might find more hits.

--PC



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