[CF-Devel] bugs
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue May 25 10:17:55 CDT 2004
On Tue, 2004-05-25 at 02:44, Mark Wedel wrote:
>
> When I use the "skills" command, for each skill it lists the current xp,
>
> xp for the next level, and a percentage. The percentage is always 0%.
>
> I thought it was supposed to be the percentage of the way through the
>
> current level (e.g., at 1000xp, you are 50% of the way to 2nd level).
>
>
I believe that percentage is what % of the exp is permantent exp. It may be
>
that for simplicity, that is still displayed even on systems not using the
>
permanent exp code.
If that's something that is turned off, should the display of the
percentage be turned off, too?
>
> I've seen at least one map with a fire chest that used to shoot out
>
> fireballs shooting out magic bullets instead. (The tower near the
>
> department store has an example--I'll find the map name if someone
>
> requests it.)
>
>
Could be useful - it is supposed to get updated automatically. Unfornately,
>
the old spell code was a real mismash - some things used 'sp' to denote what
>
they fired, others other_arch, and others yet some other fields.
I think the one I noticed is in /wolfsburg/eeur/tower1.3. I seem to
recall a similar monster elsewhere, so a good grep might find more hits.
--PC
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