Looking at the code it seems simple - I can *try* to implement this if there are no objections to the idea and if someone else does not do it better faster. I was thinking of having a 'no_final_exit' or similar named field which if included in the random map mesg field will disable the exit being written to the final_map. As for it being odd - yes it is strange. Strange and Wonderful. > > I suppose that could be done easily enough. OTOH, the idea of two maps > leading to the same place with no return seems a bit odd to be. > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel