[CF-Devel] random maps
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed May 26 01:24:15 CDT 2004
Todd Mitchell wrote:
>
>>
If I recall, the return exit, when placed automatically, pops back to the
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original location to that entry.
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Eg, if you have two series of maps (say A and B) that you want to use for
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the same final map, the quick return should point back appropriately. Note
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that it is not possible for A and B to use the same real map - each one
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would probably still need to have its own copy (final_map_A, final_map_B),
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at least from the server standpoint. Otherwise, you'd get the issue that
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the exit that leads back up could only lead to one set of those maps.
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>
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This is the problem - I would rather be able to switch off the return exit in
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that case so I could use the same final map for both A and B. The current
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behaviour is propably correct for a default but I think we need a way to
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switch it off and not place an exit at all. This would give you the ability
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to map multiple routes to the same place so long as they are understood to be
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a one way ticket.
I suppose that could be done easily enough. OTOH, the idea of two maps
leading to the same place with no return seems a bit odd to be.
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