[CF-Devel] DM - God Finger - bleah!
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sat May 29 03:07:50 CDT 2004
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I agree with you a dm should be able to spy a specific player to see if he
goes against the policy rules of the server. Anyway as dm is the most
powerfull thing in game, to help spy, why not have a command like 'spy
playername' which would make the dm goes out of his corpse and in that player
corpse? So no need to be invisible or pass thru, you see EXACTLY what the
spied player see, thru his eyes. Perhaps adding some more complicated things
like getting a copy of all messages send to player (except for the tells and
says only things like shouts, and notify messages, we don't want to get
private conversations of the player, that may be illegal in most countries!)
Le samedi 29 Mai 2004 09:26, ERACC a écrit :
Greetings Developers,
While in DM mode I noticed that DMs cannot "see invisible". A player
had equipped God Finger and was invisible to me even though I was DM.
I would think that DM, an all powerful being, would be able to see
invisible automatically without having to cast the spell "show
invisible". A problem player could use God Finger to keep a DM from
seeing what s/he was doing. Having to cast a spell to make the player
visible would defeat a DMs ability to hide and watch a problem player
that had equipped God Finger.
Another problem. Players should pass through DMs as if the DM is an
ethereal being. If bumped while hidden a player will try to push a
hidden DM. I'm betting they see something about this in the message
window. This sort of defeats the purpose of being hidden. If players
ALWAYS passed through a DM that would be a good thing I think. At the
least a player should pass through a DM when the DM is hidden.
So, what do you think? Am I being silly or are these something that
should be addressed? TIA
Gene (poof|Galahad)
- --
- --
Tchize (David Delbecq)
tchize at myrealbox.com
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