Todd Mitchell wrote: > Here is what I have discovered about the Butakis prison map causing the > server crash on metalforge. > > This map (Wist_study) had a lot of arches in monster inventory that had > been removed form the game - I'm guessing it is likely this was causing > the crash. > The code has been changed on Oct 16 to fix the actual crash but the > missing arches are still missing. There were actually two crashes related to that map - one related to the missing archs, and one related to spell books/wands/whatever placed in monsters inventory not having a spell placed into them. > > now fear has had a name change so that is easy to fix but IMHO the > others should be abilities as well as spells unless I am missing > something about how these things work. On a similar topic - do monsters > have to have the appropriate spell skill in their inventory to cast > spells which have been dropped into their inventory or can they just > cast spells automatically? Monsters don't need the appropriate spell skills to use the spell - if they have the skill and have the can_cast_spell flag, they can cast spells. As for ability vs spells - a lot of the old abilities where just a mechanism for the monster to cast the spell, and given that, there was no difference (eg, the spell had magic set on the attacktype). there was dragonbreath and a few others that were different. In the case you mentioned, I believe that all of those were really just spells, so there shouldn't be need to make new abilities for them - the maps just need to get updated to have the spell_..... as appropriate. I'm pretty sure that for all the ones that actually were different, I did put in an ability for them. but I might not of. In this particular case, it probably doesn't make a difference (since the creature is a apparantly a wizard, having magic be on the attacktype would be perfectly reasonable). Where it usually comes in is for dragons/demons/other supernaturals, who somehow create the effect non magically - thus, no magic attacktype. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel