[CF-Devel] Re: [CF List] Party spells (continued)

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Oct 19 15:24:43 CDT 2004


Here's a couple of my thoughts (hehe):

-Heal could do a certain amount of points split between the party
members. The bigger the party the less each would get. You would
naturally have a couple levels of heal spell, each doing more healing -
including a group heal which healed up everyone full (really
expensive).  Another thing to consider is that a group heal is probably
not as useful as you may think as it is not usual for people in the
party to be all down in HP at the same time.
- need to have  some things like party bless and various protection
spells - these would be pretty useful IMHO.
-Instead of 'word of recall' you could have a summon which would take
everyone back to the caster's location.  The caster would want to have
word of recall however.  The only problem I see with this is unique
maps, but this could be checked for and an appropriate message spit out
saying 'you can't cast that here'.



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