[CF-Devel] Re: [CF List] Party spells (continued)

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Oct 19 09:56:28 CDT 2004


>
     
        so it should either cover the entire party, with perhaps less effect
     
     >
     
      the more party members (for something like heal, this works, for
     
     >
     
      something like word of recall, can't really do that, as the spell either
     
     >
     
      works or it doesn't).
     
     
Likelyhood of failure increases with party size (doesn't
mean you can't cast it, just more likely to fail with
99 people in the party than two). Basically [some function
of] the party size acts as encumberance.


>
     
        That said, it can certainly be like the current system will cost does
     
     >
     
      increase as level of caster, and thus, effects increase - higher level
     
     >
     
      may mean it effects more players.
     
     >
     
     
     >
     
        It certainly isn't hard to check distance between the players -
     
     >
     
      requiring all the players to be on the same map (and within some
     
     >
     
      distance) for some spells make sense, eg, healing, etc.
     
     
Apply the spell w/ encumberance proportional to the squared
distance?

-- 
Steven Lembark                                       85-09 90th Street
Workhorse Computing                                Woodhaven, NY 11421
     
     lembark at wrkhors.com
     
                                          1 888 359 3508

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