[CF-Devel] Womanly value code in crossfire
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Mon Sep 13 06:42:47 CDT 2004
Ah I understand now. The item that I had worth 1mill
is a 1000kg gold block with an inherent value of 1mill
(you can buy it at the bank in the citydeclouds if you
have bought a vault there). I do have sell gold block
tables at each of the FWB diamond exchange locations
so selling isn't so much a problem.
Thank's for the information :)
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Mitch Obrian wrote:
>
> There is a limit for very expensive items in
>
crossfire
>
> that is problematic. For a 1 million value item I
>
get
>
> this:
>
>
>
> It is made of: gold.
>
> It weighs 1000.000 kg.
>
> You would get 902 platinum coins, 3 gold coins and
>
6
>
> silver coins for it.
>
>
>
> There is apparently a cap on the value somewhere
>
other
>
> than the signed int. Can it be removed? Or a
>
message
>
> like this given instead (for high value items):
>
>
>
> "the item is worth $$$$ but it would be difficult
>
to
>
> sell for more than $$$$"
>
>
There isn't a cap - rather, if the item is worth a
>
lot, the sell price
>
calculation is done different. I know there was
>
recent (few months back) about
>
changing this because there were some bugs - I can't
>
remember the new/final
>
calculation. The old method at least was something
>
like
>
>
if value > 10000 value=10000 + sqrt(value)
>
>
Note this different method is only used when
>
selling items. When buying
>
items, the value of the item is used, with various
>
adjustements for charisma,
>
bargaining, etc.
>
>
It's unclear to me why this is a problem - there
>
is already too much money in
>
the game, so it strikes me that having limits is a
>
good thing. I don't know the
>
original justification for why that was put in - my
>
guess might be to make sure
>
that programmatically generated items don't become
>
worth insane amounts of money
>
(that +3 gold darkblade of lythander worth
>
10,000,000 or something).
>
>
I'm also reluctant to even put in that line 'worth
>
xyz, but you could probably
>
only get abc' for it. Arguably, items are worth
>
what you can sell it for - to
>
me, such a line just makes things confusing (players
>
asking where they can sell
>
it for xyz, since such a message certainly suggests
>
you should be able to sell
>
it for that much someplace).
>
>
Note that currently, there are a lot of items that
>
probably run into this cap
>
- most of the true artifacts probably exceed it. So
>
removing it won't just
>
effect your item, it would effect money, and thus
>
probalby lead to a lot more
>
money in the game.
>
>
>
>
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>
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>
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>
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