Exactly :) Shall I start making the arches, pictures and treasure list(s)? (shouldnt take too long, couple days). --- Rick Tanner < leaf at real-time.com > wrote: > > I think the discussion of iron vs bronze durability > and how it works in > the real world is not what the original post wanted > to address. > > The default weapons for many of the low level > monsters (goblins, orcs, > zombies, etc.) are more sophisticated then what one > would find in a > typical fantasy/semi-historical context. In this > case, iron. > > Mitch pointed out his observation that players > (presume his server) are > easily collecting a massive fortune by picking up > every dropped weapon, > armour piece, etc. and selling it. > > Now, instead of messing with the base prices for all > of these weapons and > other items that the low level monsters drop - they > now have new treasure > with new pricing and possibly other stats. As a way > to potentially > simplify things - this new treasure would be based > on bronze. > > Examples: > > An iron (or other metal/alloy/etc.) longsword would > have a > base selling price of 8 gp while a bronze longsword > would sell for 2 gp. > > A new player wouldn't have to save up 8 gp for the > longsword in the > weaponshop to replace their current shortsword, they > only need 2 gp to > upgrade their weapon. This would improve their > chances of survival. > Allows them to save up the 8 gp and then upgrade to > the iron (or other > metal/alloy/etc.) longsword. > > > > > > -- > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > __________________________________ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel