> * items combination / use item with item > Example one, use apple on knife => sliced apple. > Example two, use sliced apple with base pie crust => ready to cook apple pie. Then put it in oven (alchemy-like), except if you fail you just get a burnt pie, no exploding oven! Ok, just committed code to do just that. New item type, ITEM_TRANSFORMER (163). Just a special item, that when applied grabs the marked item. 'slaying' field is checked to transform if eligible. See doc/Developers/item_transformation for explanations. Crash example: * create a 'knife' archetype, with type 163 * create 'half_apple' archetype * add to apple archetype: slaying knife:2 half_apple Now mark the apple, apply knife, you got 2 nice half-apples :) As a special case, if transformer's level is non-zero, it gets used when transforming. Example case: apply bowl on water => bowl full of water, don't have anymore bottle or empty bowl. I tested some, so I think code is all right. The use of 'slaying' is discutable, of course :) And I tweaked the item description function to not print the slaying field for food :) Nicolas