/me notes that mlab has mines... --- Mark Wedel < mwedel at sonic.net > wrote: > Andrew Fuchs wrote: > > On 4/15/05, Mitch Obrian < mikeeusaaa at yahoo.com > > wrote: > > > >>Gold and platinum ore should only be found in > limited > >>places in limited supply. We could have a > >>geography/mineral map for each world map maby: Ie > you > >>dig in this spot you get x etc. > > > > > > How about make mines and generic caves appear > randomly? > > Possibly only within predefined areas. > > Making mines appear randomly on the world maps > gets a little trickier, in that > presumably, you'd new ones created and old ones to > go away. However, making it > so that an old one goes away when no one is using it > gets harder. > > PRobably easier to just make random maps, and have > something like a minestyle. > The mines could use special destroyable walls > (with pickaxe/shovel or > something), and have random spaces that have ore (or > more clever, have special > mine type code that actually does the ore in veins). > > With a random map, it would have a set location, > which IMO isn't really a > problem. And it'd periodically reset, so people > could go mining again. > > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Do you Yahoo!? Plan great trips with Yahoo! Travel: Now over 17,000 guides! http://travel.yahoo.com/p-travelguide