[crossfire] A few random ideas
Mitch Obrian
mikeeusaaa at yahoo.com
Sat Apr 16 11:32:26 CDT 2005
/me notes that mlab has mines...
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Andrew Fuchs wrote:
>
> On 4/15/05, Mitch Obrian <
mikeeusaaa at yahoo.com
>
>
wrote:
>
>
>
>>Gold and platinum ore should only be found in
>
limited
>
>>places in limited supply. We could have a
>
>>geography/mineral map for each world map maby: Ie
>
you
>
>>dig in this spot you get x etc.
>
>
>
>
>
> How about make mines and generic caves appear
>
randomly?
>
> Possibly only within predefined areas.
>
>
Making mines appear randomly on the world maps
>
gets a little trickier, in that
>
presumably, you'd new ones created and old ones to
>
go away. However, making it
>
so that an old one goes away when no one is using it
>
gets harder.
>
>
PRobably easier to just make random maps, and have
>
something like a minestyle.
>
The mines could use special destroyable walls
>
(with pickaxe/shovel or
>
something), and have random spaces that have ore (or
>
more clever, have special
>
mine type code that actually does the ore in veins).
>
>
With a random map, it would have a set location,
>
which IMO isn't really a
>
problem. And it'd periodically reset, so people
>
could go mining again.
>
>
>
>
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>
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