Knives should definatly be usable as weapons. --- Mark Wedel < mwedel at sonic.net > wrote: > Nicolas Weeger wrote: > >> * items combination / use item with item > >> Example one, use apple on knife => sliced apple. > >> Example two, use sliced apple with base pie crust > => ready to cook > >> apple pie. Then put it in oven (alchemy-like), > except if you fail you > >> just get a burnt pie, no exploding oven! > > > > > > Ok, just committed code to do just that. > > New item type, ITEM_TRANSFORMER (163). Just a > special item, that when > > applied grabs the marked item. 'slaying' field is > checked to transform > > if eligible. > > > > See doc/Developers/item_transformation for > explanations. > > > > Crash example: > > * create a 'knife' archetype, with type 163 > > * create 'half_apple' archetype > > * add to apple archetype: > > slaying knife:2 half_apple > > > > Now mark the apple, apply knife, you got 2 nice > half-apples :) > > My one minor quibble is that people may get knives > and say 'hey, why can't I > use this as a weapon'. Which is somewhat valid I > suppose. > > However, more relevantly, I wonder if there is a > way to make these complex > operations easier than having to mark an object? I'd > think that perhaps the > client could implement drag and drop for inventory > and maybe figure that out on > its own (user drags torches to the flint, or vice > versa, etc). > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Do you Yahoo!? Plan great trips with Yahoo! Travel: Now over 17,000 guides! http://travel.yahoo.com/p-travelguide