[crossfire] A few random ideas
Mitch Obrian
mikeeusaaa at yahoo.com
Sat Apr 16 11:33:41 CDT 2005
Knives should definatly be usable as weapons.
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Nicolas Weeger wrote:
>
>> * items combination / use item with item
>
>> Example one, use apple on knife => sliced apple.
>
>> Example two, use sliced apple with base pie crust
>
=> ready to cook
>
>> apple pie. Then put it in oven (alchemy-like),
>
except if you fail you
>
>> just get a burnt pie, no exploding oven!
>
>
>
>
>
> Ok, just committed code to do just that.
>
> New item type, ITEM_TRANSFORMER (163). Just a
>
special item, that when
>
> applied grabs the marked item. 'slaying' field is
>
checked to transform
>
> if eligible.
>
>
>
> See doc/Developers/item_transformation for
>
explanations.
>
>
>
> Crash example:
>
> * create a 'knife' archetype, with type 163
>
> * create 'half_apple' archetype
>
> * add to apple archetype:
>
> slaying knife:2 half_apple
>
>
>
> Now mark the apple, apply knife, you got 2 nice
>
half-apples :)
>
>
My one minor quibble is that people may get knives
>
and say 'hey, why can't I
>
use this as a weapon'. Which is somewhat valid I
>
suppose.
>
>
However, more relevantly, I wonder if there is a
>
way to make these complex
>
operations easier than having to mark an object? I'd
>
think that perhaps the
>
client could implement drag and drop for inventory
>
and maybe figure that out on
>
its own (user drags torches to the flint, or vice
>
versa, etc).
>
>
>
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>
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>
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>
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