[crossfire] Items that evolve all the time
Mark Wedel
mwedel at sonic.net
Thu Apr 28 00:55:09 CDT 2005
The complication is that if the map resets, there is no easy measure to know
how long the objects in question have not been accessed.
For maps swapped out and swapped back in, I agree that is a much easier
problem, as you can easily know how long the map has been swapped.
But for maps that reset, this is more a problem, because neither the overlay
map nor the unique item maps contain any map header. Thus, there is no
convenient way right now to store when the map was saved out, and thus know how
long the map has been swapped out.
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