[crossfire] Items that evolve all the time
delbd
delbd at oma.be
Thu Apr 28 09:34:42 CDT 2005
Le Jeudi 28 Avril 2005 07:55, Mark Wedel a écrit :
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The complication is that if the map resets, there is no easy measure to
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know how long the objects in question have not been accessed.
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For maps swapped out and swapped back in, I agree that is a much easier
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problem, as you can easily know how long the map has been swapped.
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But for maps that reset, this is more a problem, because neither the
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overlay map nor the unique item maps contain any map header. Thus, there
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is no convenient way right now to store when the map was saved out, and
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thus know how long the map has been swapped out.
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Am sorry, but there is a thing we can use, the lastmodified information from
filesystem which tells us the last time overlay was saved to disk.
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--
David Delbecq
Royal Meteorological Institute of Belgium
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