[crossfire] specialised shops
Robert Brockway
rbrockway at opentrend.net
Fri Aug 12 10:53:37 CDT 2005
On Fri, 12 Aug 2005, tchize wrote:
>
I know currently running server have players with tons of stuff and
>
money, difficult to reverse tendency.
This is something that has bothered me too. In the real world a flush of
currency causes inflation. This could be true in Crossfire too. The
effect could be self limiting (as it is in a free market economy). If
prices go to high no one buys anything. We'd still need limits (govt
regulation?) to prevent prices remaining at a sufficientl high level that
new characters can't buy anything.
I also think that supply and demand should be taken into account so if
(for example) scrolls are purchased in large numbers then more will appear
in that shop.
I don't pretend that these are trivial fixes and I haven't looked at that
section of the code recently to see what if anything the shops are doing
in this regard.
>
However, one way to stabilize a bit economy (for new players at least)
>
would be to have shop offer very poor price when player is the seller
>
(Hey, shops are basically selling, not buying :) ) and have shops
>
limited in the quality of items created (artefacts and powerfull common
>
stuff should never be found in shops, this would increase their value at
>
eyes of players) currently if a player wants to make money, all he has
>
to do is loot stuff from city hall and such (like table, clocks) and
>
sell them. This is should be corrected too.
Yeah :) It rapidly becomes a non-issue once a character gets a few levels
but I agree it is funny the way we can wander into home loot stuff right
in front of the owner and leave :) There is at least one map where
looting a chest has bad side effects but it was designed that way.
>
Imagine you enter a computer shop and tell the vendor: 'i have a CPU to
>
sell', do you really think you would get anything from the vendor? You'd
>
better try your luck outside store proposing your cpu to clients (even
>
if the vendor might get out with a shotgun :p)
But I make so much money selling in shops. My characters have standards
to maintain :)
Serously, I think it may be ok for this to continue as these aren't modern
shops. Prior to the 20th century goods were typically resold many times
over their life. Less of a distinction was made between new and 2nd hand
partly because manufacture was a lot more costly for the economy than it
is today.
To give a real world example I have some books that are several hundred
years old. Before coming into my family 150 years ago each of them had at
least 5 owners who were unrelated (each of whom wrote their name with a
variety of implments including quills :)
My argument about the shops not being modern may shoot down my supply &
demand suggestion :)
Rob
--
Robert Brockway B.Sc. Phone: +1-416-669-3073
Senior Technical Consultant Email:
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