On Fri, 12 Aug 2005, tchize wrote: > I know currently running server have players with tons of stuff and > money, difficult to reverse tendency. This is something that has bothered me too. In the real world a flush of currency causes inflation. This could be true in Crossfire too. The effect could be self limiting (as it is in a free market economy). If prices go to high no one buys anything. We'd still need limits (govt regulation?) to prevent prices remaining at a sufficientl high level that new characters can't buy anything. I also think that supply and demand should be taken into account so if (for example) scrolls are purchased in large numbers then more will appear in that shop. I don't pretend that these are trivial fixes and I haven't looked at that section of the code recently to see what if anything the shops are doing in this regard. > However, one way to stabilize a bit economy (for new players at least) > would be to have shop offer very poor price when player is the seller > (Hey, shops are basically selling, not buying :) ) and have shops > limited in the quality of items created (artefacts and powerfull common > stuff should never be found in shops, this would increase their value at > eyes of players) currently if a player wants to make money, all he has > to do is loot stuff from city hall and such (like table, clocks) and > sell them. This is should be corrected too. Yeah :) It rapidly becomes a non-issue once a character gets a few levels but I agree it is funny the way we can wander into home loot stuff right in front of the owner and leave :) There is at least one map where looting a chest has bad side effects but it was designed that way. > Imagine you enter a computer shop and tell the vendor: 'i have a CPU to > sell', do you really think you would get anything from the vendor? You'd > better try your luck outside store proposing your cpu to clients (even > if the vendor might get out with a shotgun :p) But I make so much money selling in shops. My characters have standards to maintain :) Serously, I think it may be ok for this to continue as these aren't modern shops. Prior to the 20th century goods were typically resold many times over their life. Less of a distinction was made between new and 2nd hand partly because manufacture was a lot more costly for the economy than it is today. To give a real world example I have some books that are several hundred years old. Before coming into my family 150 years ago each of them had at least 5 owners who were unrelated (each of whom wrote their name with a variety of implments including quills :) My argument about the shops not being modern may shoot down my supply & demand suggestion :) Rob -- Robert Brockway B.Sc. Phone: +1-416-669-3073 Senior Technical Consultant Email: support at opentrend.net OpenTrend Solutions Ltd. Web: www.opentrend.net We are open 24x7x365 for technical support. Call us in a crisis.