Accidently deleted this message, so reposting it. Date: Fri, 12 Aug 2005 12:15:12 +0200 From: delbd < delbd at oma.be > To: Crossfire Discussion Mailing List < crossfire at metalforge.org > Subject: Re: [crossfire] specialised shops I like the idea of not knowing *exact* price of items (unless you know how to bargain) and the idea of 'search for best buyer'. One note i would like to add: There is not much player to player exchanges in game. People sell stuff from dungeon in shops and buy the +4 amulet lying in shop. This, amongst other things, breaks economy of game. I know currently running server have players with tons of stuff and money, difficult to reverse tendency. However, one way to stabilize a bit economy (for new players at least) would be to have shop offer very poor price when player is the seller (Hey, shops are basically selling, not buying :) ) and have shops limited in the quality of items created (artefacts and powerfull common stuff should never be found in shops, this would increase their value at eyes of players) currently if a player wants to make money, all he has to do is loot stuff from city hall and such (like table, clocks) and sell them. This is should be corrected too. Imagine you enter a computer shop and tell the vendor: 'i have a CPU to sell', do you really think you would get anything from the vendor? You'd better try your luck outside store proposing your cpu to clients (even if the vendor might get out with a shotgun :p)