another thing which would be nice, would be a variable timeout for quests, not just that they must be completed in a certain time, but that if they aren't something else happens (maybe another quest) For example a farmer asks you to kill the birds eating his crops, if you don't do so within X days farmer says that it is past harvest time, collect up the remains of the crop to create fodder instead. - and then instead of killing birds and getting a reward, you would wander around a field cutting stalks with a scythe (Ryo's transform code) and collect the stalks. - with a suitably lessened reward associated with it. the obvious way to do this would be to store the start time of a quest in a field in the item struct. - this would also allow for extra rewards for doing something quickly or the fastest. (imagine staging a time trial race for example....) On 8/17/05, Anton Oussik < antonoussik at gmail.com > wrote: > Also there should be the ability to abandon a quest, so players don't > end up with 50 or so quests building up which they no longer can or > want to do. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire >