[crossfire] Quests ideas, continued
Brendan Lally
brenlally at gmail.com
Wed Aug 17 10:06:54 CDT 2005
another thing which would be nice, would be a variable timeout for
quests, not just that they must be completed in a certain time, but
that if they aren't something else happens (maybe another quest)
For example a farmer asks you to kill the birds eating his crops, if
you don't do so within X days farmer says that it is past harvest
time, collect up the remains of the crop to create fodder instead. -
and then instead of killing birds and getting a reward, you would
wander around a field cutting stalks with a scythe (Ryo's transform
code) and collect the stalks. - with a suitably lessened reward
associated with it.
the obvious way to do this would be to store the start time of a quest
in a field in the item struct. - this would also allow for extra
rewards for doing something quickly or the fastest. (imagine staging a
time trial race for example....)
On 8/17/05, Anton Oussik <
antonoussik at gmail.com
> wrote:
>
Also there should be the ability to abandon a quest, so players don't
>
end up with 50 or so quests building up which they no longer can or
>
want to do.
>
>
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